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How did Google design the gamepad?

编辑:商城众网 发表时间:2019年10月11日 Article source: Internet editor: Mall ZhongwangPublished time: October 11, 2019 0

As one of the important components and interactive devices of game consoles, the handle controller has undergone decades of development and has found its own "optimal solution" in recent years.

Otherwise, you wo n’t see a very similar handle structure on PS4 or Xbox One. This form was determined many years ago during the original PS and Xbox periods. Although the period has been modified, more details or details Functional adjustment.

Even Nintendo, which has never played cards according to common sense, has only adhered to the generation of the nunchaku handles. It returned to the traditional key layout of dual joysticks, left arrow keys, and right function keys during the Switch period, and was launched for core players Pro handle.

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As a "newcomer" to the gaming industry, Google also announced a controller for the controller when it announced the launch of Stadia, a cloud gaming platform. Judging from the styling and key layout, Google ’s designers obviously do not plan to try other tricks on the controller. Instead of being conservative, it is better for humans to think of a more suitable game interaction tool than a controller.

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Therefore, this handle has many familiar parts, such as the slightly slender grip and symmetrical rocker, which are very similar to the Sony DualShock 4 handle; as for the recessed cross key and the layout of the XYAB key, Closer to the style of the Microsoft Xbox One controller.

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Recently, Google Design Director Isabelle Olsson showed off a prototype of the Stadia controller in an interview with Popular Science. In addition to the housing of the 3D printer, there are also some objects that have outlines and no buttons. It is reported that the mold is used to confirm the feel and direction of the handle.

"Players see the controller as a tool, and only a truly ergonomic design can satisfy their hours of gaming," Olsson said.

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In order to more closely observe the habit of the player holding the handle, Google set up multiple high-speed cameras around the tester, recorded about 6,000 hours of gameplay, and then submitted it to a data expert for analysis and feedback to the design team.

Olsson said how gamers will hold the handle and interact with it is important for product designers: "Users often do n’t use words to express their feelings directly or what they want, but these emotions will It is conveyed through some subtle movements, such as someone will use the fingertip to rub the surface material of the handle, or rotate it to feel the curve.

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In the process of designing the handle, Google tried to use hard plasticine as a material to allow testers to "pinch" specific handle shapes according to their favorite feel. Then the design team will use scanning equipment to transcribe these "hand molds" into 3D. Computer files for research, but this method does not provide much information.

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There is also a position related to the joystick. Google will draw a grid line at the corresponding position of the handle model, and then let the tester pin the push pin with the joystick cap in the grid that he feels comfortable, so that the designer can find the best place for the joystick.

The grip size of the handle and the reserved width in the middle are also part of Google's consideration. They hope to achieve the goal of "no matter how you hold it, no matter the size of the palm, it will make you feel comfortable."

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In fact, in the early Xbox era, the handlebars designed by Microsoft had caused problems for many small Asian players due to their large size, and the spacing between the left joystick and the arrow keys was not very reasonable.

However, since the Xbox 360, the design of the trigger button, recessed rocker cap, and asymmetrical rocker of Microsoft handles has been unanimously recognized in the industry; by the time the Xbox One generation has basically reached the mature stage, it has naturally become Google. Reference one of the references.

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Of course, for the Stadia platform, the controller is not only its control tool, but also the only hardware carrier. Google still hopes to find parts that can be improved, such as the material of the handle itself, the curve of the entire structure, and even the color matching of the rocker cap. Even if it is a minor repair, as long as it can be recognized by core players, Google's next cloud game development path should also go smoother.

(The picture is reprinted to the Internet. If the original author finds that the use of the picture does not meet my wishes, please contact the author or customer service of this site to delete it as soon as possible)

(Reprinted to the Internet, only for the purpose of dissemination and popularization of related information. If the original author finds that the use of the content does not meet my wishes, please contact the author or customer service of the site to delete it for the first time)

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